USD USD is about layering, different from linear alembic pipeline material x material x is for cross compatibility between vendors maya export, import uncheck preserve reference so the export, imported object won't attach camera reference, for example, or there will be double camera in the scene adjust projection content translation need to adjust the projection camera translation, not the light how to make vray lights not visible in reflection turn effect reflection off on the lights people interacting with none existing cg creatures green clothed man, can hold a dragon plastic head don't act to something empty, any reference is good maya preferences delete or rename preferences, to go back to default maya preferences blue or green screen shots check roto compare final comp to the blue or green screen plate, to check and review the roto misc every shot has a neutral grade reflection attenuation - reflection intensity decreases farther down the contact point rgb yellow is 100
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