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Showing posts from December, 2022

[vfx] work notes 11

redshift if motion vector is enabled it automatically doesn't render with motion blur baked motion blur can still be on redshift can only take 4 domes redshift exposure 0 to 1 is 1 stop renderman lower texture quality, for motion blur to pick up better samples frame buffer > motion vector, is its own drop down box comp flare : is artifacts glare : bright light source cause spreading of light, washed out look nuke cam increase the sky dome size if the nuke shot cam is going out of it and rendering black roto plate blue screen plate frame range could be different underwater creatures don't have sheen they are very diffuse comping a fake sun, the core needs to be very hot, like a dynamic HDRI the core can't be soft supervisor's render priority broken renders p1 shot model updates p2 higher samples p3 creative approval first  tech check second final last how to review hair the hair shouldn't flop together as one piece it should have some individual pieces object cr