Posts

Showing posts from October, 2022

[vfx] work notes 10

if there is a 180 degree camera pan shot, and there is a clear cut point, can cheat different light rigs post-move means animation takes the plate, and places it in a certain place to mix with the cg anim does matchmove clean up and polish, they are different tasks for houdini single frame files in shot, hold end frame and change to single file for aerial huge wide shots with mountains, far clipping plane makes a difference, 1000 will cut the environment off, 100000000 the whole environment will fit search level, shot level and any level is different, any level is the whole show library pre-comp grabs anim qc in the nuke tree for comparison in show dailies present the question if motion blur too blurry and long, try half shutter drag utility CTN into hypershade hair render problem, can update hair attributes itself to fix, like, width , strand, and length optimize max tessellation subdivisions, and max tessellation length redshift object properties controls overrides for optimization h