[vfx] work notes 10

  • if there is a 180 degree camera pan shot, and there is a clear cut point, can cheat different light rigs
  • post-move means animation takes the plate, and places it in a certain place to mix with the cg
  • anim does matchmove clean up and polish, they are different tasks
  • for houdini single frame files in shot, hold end frame and change to single file
  • for aerial huge wide shots with mountains, far clipping plane makes a difference, 1000 will cut the environment off, 100000000 the whole environment will fit
  • search level, shot level and any level is different, any level is the whole show library
  • pre-comp grabs anim qc in the nuke tree for comparison
  • in show dailies present the question
  • if motion blur too blurry and long, try half shutter
  • drag utility CTN into hypershade
  • hair render problem, can update hair attributes itself to fix, like, width , strand, and length
  • optimize max tessellation subdivisions, and max tessellation length
  • redshift object properties controls overrides for optimization
  • houdini crowd has cycles, anim crowd is more free
  • render filters are in export processing
  • sculpt the cg ground, to match the hole in the plate

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