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Showing posts from November, 2021

[vfx] departments

lookdev and texture check assetdev in dmx, banners texture isomask is there dmp integration / mattepaint castle and mountain connection point, paint in some moss and dirt to make the connection line smoother paint icicles and snow connection point replace ground patchy geo with dark lines, with nice snow painting and painted footsteps if there are hand drawn lines, like bricks and tiles on the ground, supervisor needs to review it's perspective, the perspective needs to match with the cg render wireframe fx spells need the spell itself and a shockwave pass firework fx shouldn't be all see-through when fading, the smoke should be thick in some parts and block the back buildings here and there lighting gobo is directional light + cutout planes larger light for more falloff background need light decoration, candles, lamps, or off screen light to be more cinematic putting texture in light might not create gobo, will need IES in the light map, or use actual geo gobo always name the

[vfx] linux

search apps linux desktop empty place > press mouse > start typing to search for apps ksysguard (system monitor) windows 10 : task manager linux : ksysguard system monitor (these two can both check running programs) clean network user / clean disk / delete local trash this is not local user, this is network user cd /dd/shows/VERM/user/work.chiang/ find -type f -name '*.vrimg' -delete ls -a (list all files) cd ~/.local/share/Trash/ (needs to be capital T) rm -rf ~/.local/share/Trash/* konqueror right click > folder properties go go verm is cd /dd/shows/VERM linux apps and commands type rgr - log into other's machine to see their screen type submit_ticket - for pipeline ticket type htop - show cpu usage type nvidia-settings - for dual screen configuration type diskman - disk management webpages grafana - show render farm usage percentage diskard - show disk usage percentage

[vfx] maya and houdini - flicker and motion blur notes

maya vray gobo flicker artifact vray if secondary bounce is brute force , will have black artifacts in dark areas so need to change secondary bounce to light cache to fix black bucket artifact so need to change min subdiv from 1 to 4 or 8 to fix black bucket artifact the black swimming artifacts are square buckets error maya vray snow flicker color mapping subpixel mapping - check clamp output - check clamp level 20 clamp max ray intensity - check max ray intensity 10 maya high quality fix flicker vray high quality is min 4 max 32 threshold 0.05 vray ultra high quality, if still flickers, is min 8 max 128 threshold 0.01 houdini banners hot spot flicker render rop > limits > color limit change from 10 to 5 for less flicker houdini motion blur baked (special occasion) geo time samples 1 render > sampling > velocity blur on (on the group) no time blend node (inside the group) houdini motion blur using timeblend geo time samples 2 render > sampling > no velocity blur (on