[vfx] maya and houdini - flicker and motion blur notes

maya vray gobo flicker artifact
  • vray if secondary bounce is brute force , will have black artifacts in dark areas
  • so need to change secondary bounce to light cache to fix black bucket artifact
  • so need to change min subdiv from 1 to 4 or 8 to fix black bucket artifact
  • the black swimming artifacts are square buckets error

maya vray snow flicker
  • color mapping
  • subpixel mapping - check
  • clamp output - check
  • clamp level 20
  • clamp max ray intensity - check
  • max ray intensity 10

maya high quality fix flicker
  • vray high quality is min 4 max 32 threshold 0.05
  • vray ultra high quality, if still flickers, is min 8 max 128 threshold 0.01

houdini banners hot spot flicker
  • render rop > limits > color limit change from 10 to 5 for less flicker

houdini motion blur baked (special occasion)
  • geo time samples 1
  • render > sampling > velocity blur on (on the group)
  • no time blend node (inside the group)

houdini motion blur using timeblend
  • geo time samples 2
  • render > sampling > no velocity blur (on the group)
  • has time blend node (inside the group)

houdini why use timeblend
  • timeblend node for sequential bgeo banners, cfx banners don't need this
  • anim and cfx crowd that come in as alembic should have velocity data in them

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