[vfx] work notes 3

Flicker Expression

If you want to generate a curve with random values between 2 and 8 with a (low) frequency of 1 peak every 5 frames this is the formula:

(random(1,frame*0.2)*6)+2

(random(seed,frame*frequency)*amplitude)+valueOffset

If you want a curve containing random values between 0 and 1.

(random(1,frame*1)*1)+0

simplified version : random(1,frame)

Break it up

  • rooftop bricks : break it up, some big, some small, less straight line, slight color variation
  • fx expanding spell : don't expand like a circle, break it up, more starfish like, more organic
  • fx spell trail dissipation : use wind to break up the straight line trail
  • walls : add dirt, add moss, don't be too clean
  • heat haze : break it up, some small, some big, some have some holes

Framehold alembic

how to framehold anim/cfx crowd alembic file?
  • asset objects > load options tab > frame parameter
  • default it $FF (frame number by default)
  • clamp it by doing : clamp($FF, 1120, 1251)
  • ie: clamp(val, min, max)
  • 1120 is first frame of alembic, 1251 is last frame of alembic, the whole shot is 1120-1500


print screen

two kinds are different:
  • computer screen
  • remote screen

shadow pass maya vray

  • ENV shadowReceiver
  • CHR primaryVisibility 0
  • TRACK_GEO remove
  • matte surface check
  • shadow check
  • effect alpha check
  • alpha contribution -1
  • shadow tint color white
  • reflect amount 0
  • refraction amount 0
  • gi amount 0

houdini light publish

  • put light in subnetwork
  • right click subnet
  • choose otl asset publisher, create local
  • library : library
  • parent : light
  • hda name : courtyard
  • then otl asset publisher again, publish

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