[vfx] work notes 3
Flicker Expression
If you want to generate a curve with random values between 2 and 8 with a (low) frequency of 1 peak every 5 frames this is the formula:
(random(1,frame*0.2)*6)+2
(random(seed,frame*frequency)*amplitude)+valueOffset
(random(seed,frame*frequency)*amplitude)+valueOffset
If you want a curve containing random values between 0 and 1.
simplified version : random(1,frame)
Break it up
- rooftop bricks : break it up, some big, some small, less straight line, slight color variation
- fx expanding spell : don't expand like a circle, break it up, more starfish like, more organic
- fx spell trail dissipation : use wind to break up the straight line trail
- walls : add dirt, add moss, don't be too clean
- heat haze : break it up, some small, some big, some have some holes
Framehold alembic
how to framehold anim/cfx crowd alembic file?- asset objects > load options tab > frame parameter
- default it $FF (frame number by default)
- clamp it by doing : clamp($FF, 1120, 1251)
- ie: clamp(val, min, max)
- 1120 is first frame of alembic, 1251 is last frame of alembic, the whole shot is 1120-1500
print screen
two kinds are different:
- computer screen
- remote screen
shadow pass maya vray
- ENV shadowReceiver
- CHR primaryVisibility 0
- TRACK_GEO remove
- matte surface check
- shadow check
- effect alpha check
- alpha contribution -1
- shadow tint color white
- reflect amount 0
- refraction amount 0
- gi amount 0
houdini light publish
- put light in subnetwork
- right click subnet
- choose otl asset publisher, create local
- library : library
- parent : light
- hda name : courtyard
- then otl asset publisher again, publish
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