maya vray gobo flicker artifact vray if secondary bounce is brute force , will have black artifacts in dark areas so need to change secondary bounce to light cache to fix black bucket artifact so need to change min subdiv from 1 to 4 or 8 to fix black bucket artifact the black swimming artifacts are square buckets error maya vray snow flicker color mapping subpixel mapping - check clamp output - check clamp level 20 clamp max ray intensity - check max ray intensity 10 maya high quality fix flicker vray high quality is min 4 max 32 threshold 0.05 vray ultra high quality, if still flickers, is min 8 max 128 threshold 0.01 houdini banners hot spot flicker render rop > limits > color limit change from 10 to 5 for less flicker houdini motion blur baked (special occasion) geo time samples 1 render > sampling > velocity blur on (on the group) no time blend node (inside the group) houdini motion blur using timeblend geo time samples 2 render > sampling > no velocity blur (on
Comments
Post a Comment