[vfx] work notes 11
redshift
if motion vector is enabled
it automatically doesn't render with motion blur baked
motion blur can still be on
redshift
can only take 4 domes
redshift
exposure 0 to 1
is 1 stop
renderman
lower texture quality, for motion blur to pick up better samples
frame buffer > motion vector, is its own drop down box
comp
flare : is artifacts
glare : bright light source cause spreading of light, washed out look
glare : bright light source cause spreading of light, washed out look
nuke cam
increase the sky dome size
if the nuke shot cam is going out of it and rendering black
roto plate
blue screen plate
frame range could be different
underwater creatures don't have sheen
they are very diffuse
roto plate
blue screen plate
frame range could be different
underwater creatures don't have sheen
they are very diffuse
comping a fake sun, the core needs to be very hot, like a dynamic HDRI
the core can't be soft
supervisor's render priority
broken renders p1
shot model updates p2
higher samples p3
the core can't be soft
supervisor's render priority
broken renders p1
shot model updates p2
higher samples p3
creative approval first
tech check second
tech check second
final last
how to review hair
the hair shouldn't flop together as one piece
it should have some individual pieces
object crashes on the ground
check where the dust emits from
check how high the dust emits
always compare to other departments qc renders
maya pipeline
remove guides for the hair
if the hair is simulated to the wrong model
take the asset out of the RDISP group with attribute overrides
for it to be unaffected by the overrides
half motion blur
is 0.5 shutter efficiency
this multiplies 0.5 to all the attributes
how to review hair
the hair shouldn't flop together as one piece
it should have some individual pieces
object crashes on the ground
check where the dust emits from
check how high the dust emits
always compare to other departments qc renders
maya pipeline
remove guides for the hair
if the hair is simulated to the wrong model
take the asset out of the RDISP group with attribute overrides
for it to be unaffected by the overrides
half motion blur
is 0.5 shutter efficiency
this multiplies 0.5 to all the attributes
shutter efficiency 0.5 :
if there is a 0.5 speed retime plate
animation alembic geo samples higher
motion blur transformation steps samples higher
if there is a 0.5 speed retime plate
animation alembic geo samples higher
motion blur transformation steps samples higher
for smoother, rounder motion blur
to optimize
lower max trace step
for less render time
if cg is distorted a lot to match the plate's lens distortion
cg needs much bigger over scan
wings flipping fast
need to create mesh override for wings, transform material sample, more motion blur samples
before maya light transfer to houdini
to optimize
lower max trace step
for less render time
if cg is distorted a lot to match the plate's lens distortion
cg needs much bigger over scan
wings flipping fast
need to create mesh override for wings, transform material sample, more motion blur samples
before maya light transfer to houdini
use namespace editor > delete namespace > merge to root
then transfer
then transfer
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