[vfx] work notes 2
- Use actual shot cam to review and iterate look dev and environment updates.
- Brick should break like brick, glass should break like glass, wood should break like wood.
- If there is a neutral grade on the plate, there needs to be a neutral grade on the cg spheres.
- Send email to team for shot grouping, for other department clarification, and to let others post problems.
- Crowd needs to have offset for each shot, not keep on looping same action for each shot.
- Ask how was the farm last night.
- Review environment and character spec map, and diffuse map, one by one.
- When update is broken, important way to debug is revert back to old look dev.
- Sometimes environment needs to be one-off, for example mountain geo, it needs to work for this angle, but it might not work for other angles.
- When matching plate and CG, think red, green, or blue, which side is it closer to.
- Goals of the week.
- Clothes need to drape, not have wind in them, for example coat tails shouldn't fly up by itself when the character is walking.
- Why are there so many reflection boards on set? Because bottom of roofs need to get light too.
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