[vfx] departments
lookdev and texture check assetdev in dmx, banners texture isomask is there dmp integration / mattepaint castle and mountain connection point, paint in some moss and dirt to make the connection line smoother paint icicles and snow connection point replace ground patchy geo with dark lines, with nice snow painting and painted footsteps if there are hand drawn lines, like bricks and tiles on the ground, supervisor needs to review it's perspective, the perspective needs to match with the cg render wireframe fx spells need the spell itself and a shockwave pass firework fx shouldn't be all see-through when fading, the smoke should be thick in some parts and block the back buildings here and there lighting gobo is directional light + cutout planes larger light for more falloff background need light decoration, candles, lamps, or off screen light to be more cinematic putting texture in light might not create gobo, will need IES in the light map, or use actual geo gobo always name the ...