[vfx] work notes 8

elements
  • body
  • costume
  • body peach fuzz
  • costume peach fuzz
  • facial peach fuzz
  • shot model (muscle)
  • facial shot model 
  • hair

reduce peach fuzz spec for less noise
  • can lower peach fuzz shader specular primary amount
  • change from 1 to 0.3

remove eye highlight
  • use light link to remove certain light on eyeball geo

notes
  • many repeating windows, should randomize them
  • smoke needs lighting direction
  • big building need small interior lights, small neon interactive lights from surrounding buildings
    to look big
  • chair cushion needs cfx

pros of working from home
  • can work on computer and attend zoom meetings at the same time
  • in the studio, need to book the theatre for daily sessions, and also can't work on the computer at the same time
  • sups can attend meetings with many departments in one day, they don't need to book any theatres

change center of mass 
  • fn + delete is insert

vray render view zoom in
  • render view > ctrl + click > zoom into render

light rig
  • use locator to write info and categorize lights

publish
  • latest is v5
  • currented is v4
  • v4 will appear as newest for use

think two alternatives ways to do it, before the real publish comes

  • Plate projection on mm and lidar geo
  • plate projection on card with roto

blue/green screen windows
  • the window content building lines should match with the window frame lines

draw on zoom
  • zoom > annotate > draw

talk
  • slowness someone asks, reply seems good for me, but maybe can get a reboot
  • reply welcome back with beer clanking gif and emoji

plate folder
  • rt is retime plate
  • comp plate

vray lighting sample presets

low
min 1
max 16

high
min 2
max 24

min 2 is high settings that save resources

low and high are in pipeline
low is for testing and review

high is for cfx , anim, and lookdev updates
when the lighting is already approved

ultra high
min 4-8
max 48-64
ultra high is for flickering renders

refraction
limit max depth 6


projection content
  • if need to move the projection content, move the projection camera, not the lights

pipeline
  • anim > shot model / facial shot model > cfx cloth / cfx hair
  • (from inside > to > outside)

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