[vfx] work notes 8
elements
reduce peach fuzz spec for less noise
remove eye highlight
notes
pros of working from home
change center of mass
talk
plate folder
vray lighting sample presets
pipeline
- body
- costume
- body peach fuzz
- costume peach fuzz
- facial peach fuzz
- shot model (muscle)
- facial shot model
- hair
- can lower peach fuzz shader specular primary amount
- change from 1 to 0.3
remove eye highlight
- use light link to remove certain light on eyeball geo
notes
- many repeating windows, should randomize them
- smoke needs lighting direction
- big building need small interior lights, small neon interactive lights from surrounding buildings
to look big - chair cushion needs cfx
pros of working from home
- can work on computer and attend zoom meetings at the same time
- in the studio, need to book the theatre for daily sessions, and also can't work on the computer at the same time
- sups can attend meetings with many departments in one day, they don't need to book any theatres
change center of mass
- fn + delete is insert
vray render view zoom in
- render view > ctrl + click > zoom into render
light rig
- use locator to write info and categorize lights
publish
think two alternatives ways to do it, before the real publish comes
blue/green screen windows
draw on zoom
- latest is v5
- currented is v4
- v4 will appear as newest for use
- Plate projection on mm and lidar geo
- plate projection on card with roto
- the window content building lines should match with the window frame lines
draw on zoom
- zoom > annotate > draw
- slowness someone asks, reply seems good for me, but maybe can get a reboot
- reply welcome back with beer clanking gif and emoji
- rt is retime plate
- comp plate
vray lighting sample presets
low
min 1
max 16
high
min 2
max 24
max 24
min 2 is high settings that save resources
low and high are in pipeline
low is for testing and review
high is for cfx , anim, and lookdev updates
when the lighting is already approved
ultra high
min 4-8
max 48-64
ultra high is for flickering renders
refraction
limit max depth 6
low and high are in pipeline
low is for testing and review
high is for cfx , anim, and lookdev updates
when the lighting is already approved
ultra high
min 4-8
max 48-64
ultra high is for flickering renders
refraction
limit max depth 6
projection content
- if need to move the projection content, move the projection camera, not the lights
- anim > shot model / facial shot model > cfx cloth / cfx hair
- (from inside > to > outside)
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