[vfx] work notes 7


deferred pipeline
  • deferred pipeline can swap between proxy and full geo
  • namespace editor > delete namespace
  • shader is assigned on the full geo model with certain namespace
  • proxy geo (preview) > swapper > full geo (alembic) > namespace editor > load material set
sss noise
  • vray > DMC sampler > use local subdivs
  • material sssSubdivs 256
transformation shots
  • anim > fx > cfx > lgt
  • cfx will use a certain animation version, it will be shown in email or different formats
  • if there is new anim, but no new cfx, need to roll back anim to match current cfx
mirror reflection render
  • domelight visibleInReflections should be off
filters
  • "no hair" filter is important, because hair renders long
add plate to render view
  • in vray frame buffer, bottom left, set background image as plate
  • can toggle foreground button, to compare render to plate
show light texture in viewport
  • maya vray texture > show in viewport > texture only
vray RT
  • can be used as IPR rendering
pre-comp
  • if there is a foreground character touching a cg car that needs reflection
  • pre-comp it with roto, don't let the car block the foreground plate character
  • use the roto to identify if the dummy matchmove char for the reflection is working or not
  • if matchmove, integ characters are not published, can be imported in manually
plate projection shader on lidar
  • need to add the plate manually to the shader in every shot
  • need to change camera to the shot camera in the shader

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