[vfx] work notes 9

USD
  • USD is about layering, different from linear alembic pipeline


material x 
  • material x is for cross compatibility between vendors


maya export, import uncheck preserve reference
  • so the export, imported object won't attach camera reference, for example, or there will be double camera in the scene


adjust projection content translation
  • need to adjust the projection camera translation, not the light


how to make vray lights not visible in reflection
  • turn effect reflection off on the lights


people interacting with none existing cg creatures
  • green clothed man, can hold a dragon plastic head
  • don't act to something empty, any reference is good


maya preferences
  • delete or rename preferences, to go back to default maya preferences


blue or green screen shots check roto
  • compare final comp to the blue or green screen plate, to check and review the roto


misc
  • every shot has a neutral grade
  • reflection attenuation - reflection intensity decreases farther down the contact point
  • rgb yellow is 100 red, 100 green, 0 blue
  • iso mask - isolation rgb mask
  • persp, top, right, front camera is in maya outliner
  • insert image file bug, insert single frame first, then check box, change to image sequence

Comments

Popular posts from this blog

[vfx] maya and houdini - flicker and motion blur notes

16mm / 35mm / 65mm 的不同點

戴森先生的 Dyson 吸塵器