episode 1 - portraits
- judge says: wants to be surprised, see a different angle, show inner world to outer world.
- miles portrait of nao - morbid feeling, death portrait ( historical context), sense of drowning.
- nao's portrait of miles - only showing movement of dots and lines, simon says: not only conceptual but needs visuals, the judges need to see whats going on.
- good art is not what it looks like, but what it makes us feel.
episode 2 - sculptures
- jon kessler: objects have memory, they have a life, something romantic, mysterious about them.
- does your piece reflect you as an artist? where are you in this piece?
- does this sculpture have life? energy?
- judges: the spirit of this challenge is making the electronic junk personal.
- judith: piece needs direction, trong: needs a new layer - 4 tv's cant become 4 tv's
episode 3 - book cover
- distinguish itself in the marketplace (example: use damien hirst's painting for darwin's origin of species)
- simplicity is important
- intergrate text and image (example: blood becomes word)
- know your genre (example: dont turn the time machine, a dark sci-fi novel into a cute fairy tale)
episode 4 - shocking piece of art
- Sometimes something shocking is not meant to be shocking
- life, art, and politics, things are relative
- she is just coming out as an artist, finding her voice (find your voice~)
episode 5 - audi experience
- the piece took too long to explain, might be too complex for the judges
- don't make it look like a conventional portrait, give it something special
- don't go into painter-bation (nimble on too little detail) need to declare a statement
- part of making a great moment is let the audience fill the blanks, the piece is too literal, you filled in all the blanks
- too literal - hard to digest
- the piece has no rythme
- the piece keeps it simple, it involves you, me, the viewer, and the world
- psychological development, take most vulnerable situation and turn it around
- the only rule in art is what works
Episode 6 - Public Art
- Why there isn't enough public art in the world, because people can't come together to make it happen
- serious concern of the safety of the structure
Episode 7 - Childhood Memories
- not about drawing like a kid, or re-creating what you would have done at a young age
- its about using the memories in a poetic way
- have a main event and a great supporting cast of characters
- level of obscurity of information, feels just right
- getting personal, made it universal
- took a risk and it really paid off
- successful, also very mysterious, love that it doesn't show itself on first glance
- isn't good, it's generic and not telling
- none of the ideas have been developed
- good art is not what it looks like, but what it makes us feel
- also needs to be appealing
Episode 8 - Opposing Themes
- at this point of the competition, no point to hold back
- this piece is not literal allows me to contemplate what's going on
Episode 9 - Nature
- not futuristic enough, not prehistoric enough, needs more concept
- while masterful, doesn't do much giving, doesn't do much engaging
- several elements incorporated, but no execution
- have strong sense of material and design, missing vision